---
title: "Buildings overview"
description: "Buildings overview"
url: https://support.arkheim.com/en/articles/14-buildings-overview
collection: "Playing Arkheim"
updated: 2026-10-10
language: en
---

# Buildings overview

Buildings overview

**General information**

**Buildings** can be built in your town, in the construction sites/spaces dedicated for building construction. A building requires population and resources to be built and then upgraded. 

The **Citadel** works as the main building and unlocks new buildings that you place in the building areas in your town. 

Upgrading the building to maximum level will offer you a bonus. The bonus stacks from multiple buildings.

**How many times can you build/place a building?**

-   **Storages** and **Houses** can be placed at will (no limitation). 
    
-   **Military** and **resource-enhancing buildings** can only be placed up to 4 times (if the required citadel level is reached). 
    
-   **Academy**, **Marketplace** and **Soul Forge** can only be placed once. 
    
-   The **resource production buildings** are outside of the town walls and have fixed positions. You can choose for each position the resource type you want to produce. 
    
-   **Additional building** **areas** and **resource building slots** in your Town are occupied by Goblins of increasing strength, that you have to fight to unlock. 
    

  
**Classification of buildings**

-   **Infrastructure:** Citadel, Academy, Market, Soul Forge, Storage
    
-   **Military:** Armory, Barracks, Stable
    
-   **Resource production:** Foundry, Mill, Sawmill
    

**INFRASTRUCTURE**

**Academy** – Battle XP bonus

**Citadel** – Reduces construction and dismantling time; as the building is upgraded further, new additional buildings can be built.

**House** – Provides population

**Market** – Increases resource supply production for yourself

**Soul Forge** – generates Soul Energy and unlocks new Soul Energy features

**Storage** – Increases storage capacity

**MILITARY**

**Armory** – Trains and unlocks artillery units

**Barracks** – Trains and unlocks infantry units

**Stable** – Trains and unlocks cavalry units

**RESOURCES**

**Foundry** – Increases iron production

**Mill** – Increases crop production

**Sawmill** – Increases wood production

**RESOURCE FIELDS** 

The further you upgrade the fields, the more resources they produce:

**Crop field** – Produces Crop

**Lumber Yard** – Produces Wood

**Iron Mine** – Produces Iron
