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Warlords, items and troops

Warlords, items and troops

Warlords

Warlords are the generals that lead your troops into battle. Each Warlord has pros and cons and they can be switched any time, depending on the situation.

Players will gain Warlord slots and unlock new Warlords to pick from as they level up their avatar. 

  • 1st warlord slot is unlocked at avatar creation

  • 2nd warlord slot unlocks when your avatar reaches level 15

  • 3rd warlord slot unlocks when your avatar reaches level 20

  • 4th warlord slot unlocks when your avatar reaches level 30

  • 5th warlord slot unlocks when your avatar reaches level 40

  • 6th warlord slot unlocks when your avatar reaches level 45

  • 7th warlord slot unlocks when your avatar reaches level 55

  • 8th warlord slot unlocks when your avatar reaches level 60

 Dwarves and Elves have different Warlords.

Each warlord is composed of five important elements:

  • The Warlord ability gives either a passive bonus or triggers at certain points during combat. 

  • Movement speed influences how fast a warlord can move to a target on the map (outside of combat).

  • Morale determines the amount of losses until the warlords will flee from combat. A 100-morale-warlord will fight to the last troop, a 50-morale-warlord will flee when halve his troops are dead.

  • Each Warlord has the same 4 item slots.

  • Each Warlord has 3 troop slots, with different troop category and troop limit each. This is the most important aspect of a Warlord, because it will determine how many and what kind of troops he can lead into a fight.

With the Soul Forge players can level their Warlords and improve their speed, morale and slot capacity.

 Dwarven Warlords

Photo

Name

Unlocking
requirements

Ability

Speed

Morale

Unit Slots

Arksnout

Avatar level 21


 450 Sapphires

One poison stack per turn each kills 2% of units

30

70

725 Infantry
400 Infantry
175 Artillery

Hjolniir

Avatar level 46

Increases initiative by 1 for each of up to 20 friendly Warlords in a battle

30

60

325 Infantry
875 Infantry
175 Artillery

Pellgrin

Avatar level 36

One burn stack per turn each deals 1000 damage

44

40

550 Infantry
500 Cavalry
150 Artillery

Galdran

Avatar level 51

 600 Sapphires

One burn stack per turn each deals 1000 damage

36

40


225 Cavalry
500 Cavalry
500 Cavalry

Darrak

Avatar level 96

Increases protection of army when taking damage by 25%

27

50

200 Artillery
300 Cavalry
1300 Infantry

Brutos

Avatar level 71

 700 Sapphires

Increases fighting stregth of army by 15%

38

55

222 Artillery
222 Artillery
222 Cavalry

Ebbel

Avatar level 76

Increases initiative by 5

45

40

1000 Infantry
600 Infantry
200 Artillery

Gwinma

Avatar level 104

Increases initiative by 5

28

50

1500 Infantry
140 Artillery
800 Infantry

Ragtharn

Avatar level 41

 550 Sapphires

Increases initiative by 5

26

70


600 Infantry
175 Artillery
175 Artillery

Thoraak

Avatar level 61

 650 Sapphires

Direct damage of 4% of current fighting strength

40

40

750 Infantry
250 Artillery
550 Infantry

Argoz

Avatar levle 7

Increases fighting strength of army by 15%

45

30

400 Infantry
800 Infantry
250 Cavalry

Maklaven

Avatar level 86

Increases fighting strength of army when attacking by 25%

35

35


750 Infantry
400 Cavalry
250 Artillery

Moramiir

Avatar level 100

 850 Sapphires


Increases XP gained by 60%

25

65

200 Artillery
200 Artillery
475 Cavalry

Astoris

Avatar level 66

Increases XP gained by 5% for each of up to 20 friendly Warlords in a battle

35

45


800 Infantry
800 Infantry
800 Infantry

Bombur

Avatar level 11

 400 Sapphires

Increases fighting strength of army by 15%

34

60

500 Infantry
325 Cavalry
325 Cavalry

Daerkurr

Avatar level 31
500 Sapphires

Direct damage of 4% of current fighting strength

36

40


1000 Infantry
600 infantry
600 Infantry

Rogrim

 350 Sapphires

Increases XP gained by 60%

46

35


700 Infantry
300 Infantry
300 Infantry

Marduk

Avatar level 91

 800 Sapphires

One poison stack per turn. Each kills 2% units 

25

55


850 Infantry
500 Cavalry
500 Cavalry

Thonk

Avatar level 56

Increases protection of army when taking damage by 25%

24

35

150 Artillery
150 Artillery
150 Artillery

Hildegart

None

Increases protection of army when taking daamge by 25%

48

50

400 Infantry
400 Infantry
300 Infantry

Olek

Avatar level 16

Resurrects 35% of units after each round

44


40

600 Infantry
275 Cavalry
150 Artillery

Trankard

Avatar level 26

Increases fighting strength when attacking by 3% for each of up to 20% friendly Warlords in a battle.

38


50


500 Cavalry
225 Cavalry
225 Cavalry

Grimbart

None

50% chance of dealing critical damage

32

55

400 Infantry
400 Infantry
400 Cavalry

Zorbas

Avatar level 81

 750 Sapphires

Resurrects 35% of units after each round

33

60

200 Artillery
150 Artillery
500 Cavalry


Elven Warlords

Photo

Name

Unlocking

requirements

Ability

Speed

Morale

Unit Slots

Acidious

None

One poison stack per turn each kills 2% of units

36

55

400 Invantry
200 Cavalry
400 Cavalry

Alabastros

Avatar level 21

 450 Sapphires

50% chance of dealing critical damage

38

40

725 Infantry
400 Infantry
157 Artillery

Algus

Avatar level 71

700     Sapphires

Increases protection of army when taking damage by 25%

38

50

222 Artillery
222 Artillery
222 Cavalry

Aphaca

Avatar level 96

50% chance of dealing critical damage

27

45

250 Artillery
200 Cavalry
250 Artillery

Arilla

Avatar level 11

400 Sapphires

Increases initiative by 1 for each of up to 20 friendly Warlords in a battle.

34


60

500 Infantry
325 Cavalry
325 Cavalry

Aurora

Avatar level 76

Increases fighting strength of army by 15%

34

60


1000 Infantry
1000 Infantry
700 Infantry

Bilice

Avatar level 41

 550 Sapphires

Increases XP gained by 5% for each of up to 20 friendly Warlords in a battle

28

70

600 Infantry
175 Artillery
175 Artillery

Candidos

Avatar level 66

50% chance of dealing critical damage

35


45


800 Infantry
500 Cavalry
800 Infantry

Ceras

Avatar level 56

One burn stack per turn each deals 1000 damage

35

50


200 Artillery
150 Artillery
125 Artillery

Cerulean

Avatar level 26

Increases fighting strength when attacking by 3% for each of up to 20 friendly warlords in a battle

36

55

450 Cavalry
250 Cavalry
250 Cavalry

Cicatrix

Avatar level 16

Increases fighting strength of army when attacking by 25%

44

35

600 Infantry
275 Cavalry
150 Artillery

Coron

Avatar level 86

One poison stack per turn each kills 2% of units

38

45


580 Infantry
222 Artillery
222 Artillery

Equinox

None

Increase fighting strength of army by 15%

50

40

500 Infantry
300 Infantry
300 Infantry

Mollus

Avatar level 91

 800 Sapphires

Increases initiative by 5

30

55

433 Cavalry
433 Cavalry
433 Cavalry

Nacris

Avatar level 81

 750 Sapphires

Resurrects 35% of units after each round

33


50

500 Infantry
500 Infantry
150 Artillery

Pavorex

Avatar level 51

 600 Sapphires

Increases fighting strength of army when attacking by 2%

28

60


650 Infantry
500 Cavalry
400 Cavalry

Radix

Avatar level 61

 650 Sapphires

Direct damage of 4% of current fighting strength

32

35

450 Cavalry
325 Cavalry
200 Artillery

Robinian

Avatar level 36

Direct damage of 4% of current fighting strength

34

50

550 Infantry
500 Cavalry
150 Artillery

Serratan

Avatar level 46

One poison stack per turn each kills 2% of units

32

40

325 Cavalry
875 Infantry
175 Artillery

Sinuo

 350 Sapphires

Increases XP gained by 60%

46

35

400 Infantry
400 Infantry
300 Cavalry

Talindra

Level 104

Increases XP gained by 60%

29


45

475 Cavalry
400 Cavalry
250 Artillery

Viaticus

Avatar level 7

Resurects 35% of units after each round

40

45

600 Infantry
600 Infantry
250 Cavalry

Vyshaan

Avatar level 100

 850 Sapphires


Increases damage of army by 25%

26

60

1250 Infantry
1200 Infantry
250 Cavalry

Vortex

Avatar level 31

 500 Sapphires

Resurrects 35% of units after each turn

44

35


1000 Infantry
600 Infantry
600 Infantry


Warlord items

There are 4 categories / slots:

Weapon

Headgear

Armor

Shoes

There are 3 tiers for each item, which increases their power.

Example:

Tier I: 'Spiked Armor of Reflection'

Tier II: 'Spiked Armor of Revenge'

Tier III: 'Spiked Armor of Retaliation'

Effect: X% chance to block & reflect 5% of enemy damage

Effect: X% chance to block & reflect 6% of enemy damage

Effect: X% chance to block & reflect 7% of enemy damage

 Items can now be upgraded in rarity with Soul Energy, in Soul Forge building.

There are 5 rarity levels: Grey, Green, Blue, Purple and Golden.

In the table below you will see the same item mentioned previously, with its tiers and rarity levels:

Item / Rarity

Common (Grey)

Uncommon (Green)

Rare (Blue)

Epic (Purple)

Legendary (Golden)


8%

9%

10%

11%

12%


23%

24%

25%

26%

27%



23%

24%

25%

26%

27%


This means that 1 item can exist in 15 variations (3 tiers and 5 rarity levels per tier). As example, you can have the Tier 1 item in Gold, and it might be stronger than the tier 2 item in Grey.

Troops

Military buildings allow you to train three troop categories in Arkheim: Infantry, Cavalry and Artillery. Upgrading these buildings unlocks additional troop types. At the required Citadel level, you will also unlock additional slots of these buildings (up to 4 building slots per category), and this allows you to train more troops at the same time.

Warlords can only lead specified troop categories into battle (see warlord troop slots).

Troops are different for Dwarves and Elves. 

Each troop type in a category has a basic strength that influences attack, defense and kills in combat. 

The initiative value decides which of two troop stacks attacks first in a fight. 

Both the basic strength and initiative can be enhanced with Warlords' abilities, Items and Mastery Points.

The individual combat bonus gives a passive bonus in a specific combat situation, for example against Goblins, against a troop category (infantry/cavalry/artillery), or race (Elves/Dwarves).


Training troops:

Infantry can be trained in Barracks;

Cavalry can be trained in Stable;

Artillery can be trained in Armory.


Dwarven troops 

Overview (in-game slot oder)
Infantry

  • Iron Sentry +50% fighting strength vs Goblins

  • Valkyrian Berserker +70% fighting strength when attacking

  • Detonatress +100% fighting strength vs Cavalry

  • Cratermaker +70% damage vs Elves

  • Breathing Bastion +100% fighting strength vs Artillery

Cavalry

  • Lightning Paw +100% fighting strength vs Cavalry

  • Thunderjaw +100% fighting strength vs Infantry

Artillery

  • Riflleman +100% fighting strength vs Artillery

  • Mountain Crusher +70% damage vs Dwarves

  • Supreme Equilizer +70% fighting strength when defending

Photo

Name

Unlocking requirement

Type

Ability

Strength

Initiative

Cost

Breathing Bastion

Barracks level 20

Infantry

+100% fighting strength vs Artillery

90

8

750 Wood
800 Iron
1300 Crop

Cratermaker

Barracks level 15

Infantry

+70% damage vs Elves

65

12

400 Wood
550 Iron
750 Crop

Detonatress

Barracks level 10

Infantry

+100% fighting strength vs Cavalry

45

18

120 Wood
330 Iron
250 Crop

Iron Sentry

Barracks level 1

Infantry

+50% fighting strength vs Goblins

30

6

60 Wood
100 Iron
100 Crop

Lightning Paw

Stable level 1

Cavalry

 +100% fighting strength vs Cavalry

80

20

100 Wood
300 Iron
300 Crop

Mountain Crusher

Armory level 12

Artillery

+70% damage vs Dwarves

325

25

3250 Wood
3250 Iron
1750 Crop

Riflleman

Armory level 1

Artillery

+100% fighting strength vs Artillery

200


16

600 Wood
1000 Iron
600 Crop

Supreme Equilizer

Armory level 20

Artillery

+70% fighting strength when defending

450

20

1280 Wood
860 Iron
1300 Crop

Thunderjaw

Stable level 12

Cavalry

+100% fighting strength vs Infantry

140

12

1280 Wood
860 Iron
1300 Crop

Valkyrian Berserker

Barracks level 5

Infantry

+70% fighting strength when attacking

35

10

120 Wood
90 Iron
120 Crop

Elven troops - Overview (in-game slot oder)

Infantry

  • Horned Whirlwind +50% fighting strength vs Goblins

  • Petrifier +100% fighting strength vs Infantry

  • Slaying Mantis +100% fighting strength vs Cavalry

Cavalry

  • Daggertooth +70% fighting strength when attacking

  • Blackhunch +100% fighting strength vs Infantry

  • Whisperer +70% damage vs Dwarves

  • Suntrunk Charger +100% fighting strength vs Artillery

Artillery

  • Sailstinger +100% fighting strength vs Cavalry

  • Finbow +70% damage vs Elves

  • Sky Piercer +70% fighting strength when defending

Photo

Name

Unlocking requirement

Type

Ability

Strength

Initiative

Cost

Blackhunch

Stable level 5

Cavalry

+100% fighting strength vs Infantry

88

11

320 Wood
320 Iron
320 Crop

Daggertooth

Stable level 1

Cavalry

+70% fighting strength when attacking

66

15

200 Wood
100 Iron
400 Crop

Finbow

Armory level 12

Artillery

+70% damage against Elves

330

23

2250 Wood
2000 Iron
3250 Crop

Horned Whirlwind

Barracks level 1

Infantry

+50% fighting strength vs Goblins

27

7

60 Wood
100 Iron
100 Crop

Petrifier

Barracks level 8

Infantry

+100% fighting strength vs Infantry

44

10

200 Wood
150 Iron
200 Crop

Sailstinger

Armory level 1

Artillery

+100% fighting strength vs Cavalry

165

16

600 Wood
1000 Iron
225 Crop

Sky Piercer

Armory level 20

Artillery

+75% fighting strength when defending

495

19

6000 Wood
4000 Iron
5000 Crop

Slaying Mantis

Barracks level 15

Infantry

+50% fighting strength vs Cavalry

66

8

300 Wood
380 Iron
500 Crop

Suntrunk Charger

Stable level 20

Cavalry

+50% fighting strength vs Artillery

198

12

2000 Wood
1600 Iron
2400 Crop

Whisperer

Stable level 15

Cavalry

+35% damage against Dwarves

132

14

800 Wood
800 Iron
1000 Crop