Warlords
Warlords are the generals that lead your troops into battle. Each Warlord has pros and cons and they can be switched any time, depending on the situation.
Players will gain Warlord slots and unlock new Warlords to pick from as they level up their avatar.
- 1st warlord slot is unlocked at avatar creation
- 2nd warlord slot unlocks when your avatar reaches level 15
- 3rd warlord slot unlocks when your avatar reaches level 20
- 4th warlord slot unlocks when your avatar reaches level 30
- 5th warlord slot unlocks when your avatar reaches level 40
- 6th warlord slot unlocks when your avatar reaches level 45
- 7th warlord slot unlocks when your avatar reaches level 55
- 8th warlord slot unlocks when your avatar reaches level 60
Dwarves and Elves have different Warlords.
Each warlord is composed of five important elements:
- The Warlord ability gives either a passive bonus or triggers at certain points during combat.
- Movement speed influences how fast a warlord can move to a target on the map (outside of combat).
- Morale determines the amount of losses until the warlords will flee from combat. A 100-morale-warlord will fight to the last troop, a 50-morale-warlord will flee when halve his troops are dead.
- Each Warlord has the same 4 item slots.
- Each Warlord has 3 troop slots, with different troop category and troop limit each. This is the most important aspect of a Warlord, because it will determine how many and what kind of troops he can lead into a fight.
With the Soul Forge players can level their Warlords and improve their speed, morale and slot capacity.
Dwarven Warlords
Photo | Name | Unlocking requirements | Ability | Speed | Morale | Unit Slots |
Arksnout | Avatar level 21 450 Sapphires | One poison stack per turn each kills 2% of units | 30 | 70 | 725 Infantry 400 Infantry 175 Artillery | |
Hjolniir | Avatar level 46 | Increases initiative by 1 for each of up to 20 friendly Warlords in a battle | 30 | 60 | 325 Infantry 875 Infantry 175 Artillery | |
Pellgrin | Avatar level 36 | One burn stack per turn each deals 1000 damage | 44 | 40 | 550 Infantry 500 Cavalry 150 Artillery | |
Galdran | Avatar level 51 600 Sapphires | One burn stack per turn each deals 1000 damage | 36 | 40 | 225 Cavalry 500 Cavalry 500 Cavalry | |
Darrak | Avatar level 96 | Increases protection of army when taking damage by 25% | 27 | 50 | 200 Artillery 300 Cavalry 1300 Infantry | |
Brutos | Avatar level 71 700 Sapphires | Increases fighting stregth of army by 15% | 38 | 55 | 222 Artillery 222 Artillery 222 Cavalry | |
Ebbel | Avatar level 76 | Increases initiative by 5 | 45 | 40 | 1000 Infantry 600 Infantry 200 Artillery | |
Gwinma | Avatar level 104 | Increases initiative by 5 | 28 | 50 | 1500 Infantry 140 Artillery 800 Infantry | |
Ragtharn | Avatar level 41 550 Sapphires | Increases initiative by 5 | 26 | 70 | 600 Infantry 175 Artillery 175 Artillery | |
Thoraak | Avatar level 61 650 Sapphires | Direct damage of 4% of current fighting strength | 40 | 40 | 750 Infantry 250 Artillery 550 Infantry | |
Argoz | Avatar levle 7 | Increases fighting strength of army by 15% | 45 | 30 | 400 Infantry 800 Infantry 250 Cavalry | |
Maklaven | Avatar level 86 | Increases fighting strength of army when attacking by 25% | 35 | 35 | 750 Infantry 400 Cavalry 250 Artillery | |
Moramiir | Avatar level 100 850 Sapphires | Increases XP gained by 60% | 25 | 65 | 200 Artillery 200 Artillery 475 Cavalry | |
Astoris | Avatar level 66 | Increases XP gained by 5% for each of up to 20 friendly Warlords in a battle | 35 | 45 | 800 Infantry 800 Infantry 800 Infantry | |
Bombur | Avatar level 11 400 Sapphires | Increases fighting strength of army by 15% | 34 | 60 | 500 Infantry 325 Cavalry 325 Cavalry | |
Daerkurr | Avatar level 31 500 Sapphires | Direct damage of 4% of current fighting strength | 36 | 40 | 1000 Infantry 600 infantry 600 Infantry | |
Rogrim | 350 Sapphires | Increases XP gained by 60% | 46 | 35 | 700 Infantry 300 Infantry 300 Infantry | |
Marduk | Avatar level 91 800 Sapphires | One poison stack per turn. Each kills 2% units | 25 | 55 | 850 Infantry 500 Cavalry 500 Cavalry | |
Thonk | Avatar level 56 | Increases protection of army when taking damage by 25% | 24 | 35 | 150 Artillery 150 Artillery 150 Artillery | |
Hildegart | None | Increases protection of army when taking daamge by 25% | 48 | 50 | 400 Infantry 400 Infantry 300 Infantry | |
Olek | Avatar level 16 | Resurrects 35% of units after each round | 44 | 40 | 600 Infantry 275 Cavalry 150 Artillery | |
Trankard | Avatar level 26 | Increases fighting strength when attacking by 3% for each of up to 20% friendly Warlords in a battle. | 38 | 50 | 500 Cavalry 225 Cavalry 225 Cavalry | |
Grimbart | None | 50% chance of dealing critical damage | 32 | 55 | 400 Infantry 400 Infantry 400 Cavalry | |
Zorbas | Avatar level 81 750 Sapphires | Resurrects 35% of units after each round | 33 | 60 | 200 Artillery 150 Artillery 500 Cavalry |
Elven Warlords
Photo | Name | Unlocking requirements | Ability | Speed | Morale | Unit Slots |
Acidious | None | One poison stack per turn each kills 2% of units | 36 | 55 | 400 Invantry 200 Cavalry 400 Cavalry | |
Alabastros | Avatar level 21 450 Sapphires | 50% chance of dealing critical damage | 38 | 40 | 725 Infantry 400 Infantry 157 Artillery | |
Algus | Avatar level 71 700 Sapphires | Increases protection of army when taking damage by 25% | 38 | 50 | 222 Artillery 222 Artillery 222 Cavalry | |
Aphaca | Avatar level 96 | 50% chance of dealing critical damage | 27 | 45 | 250 Artillery 200 Cavalry 250 Artillery | |
Arilla | Avatar level 11 400 Sapphires | Increases initiative by 1 for each of up to 20 friendly Warlords in a battle. | 34 | 60 | 500 Infantry 325 Cavalry 325 Cavalry | |
Aurora | Avatar level 76 | Increases fighting strength of army by 15% | 34 | 60 | 1000 Infantry 1000 Infantry 700 Infantry | |
Bilice | Avatar level 41 550 Sapphires | Increases XP gained by 5% for each of up to 20 friendly Warlords in a battle | 28 | 70 | 600 Infantry 175 Artillery 175 Artillery | |
Candidos | Avatar level 66 | 50% chance of dealing critical damage | 35 | 45 | 800 Infantry 500 Cavalry 800 Infantry | |
Ceras | Avatar level 56 | One burn stack per turn each deals 1000 damage | 35 | 50 | 200 Artillery 150 Artillery 125 Artillery | |
Cerulean | Avatar level 26 | Increases fighting strength when attacking by 3% for each of up to 20 friendly warlords in a battle | 36 | 55 | 450 Cavalry 250 Cavalry 250 Cavalry | |
Cicatrix | Avatar level 16 | Increases fighting strength of army when attacking by 25% | 44 | 35 | 600 Infantry 275 Cavalry 150 Artillery | |
Coron | Avatar level 86 | One poison stack per turn each kills 2% of units | 38 | 45 | 580 Infantry 222 Artillery 222 Artillery | |
Equinox | None | Increase fighting strength of army by 15% | 50 | 40 | 500 Infantry 300 Infantry 300 Infantry | |
Mollus | Avatar level 91 800 Sapphires | Increases initiative by 5 | 30 | 55 | 433 Cavalry 433 Cavalry 433 Cavalry | |
Nacris | Avatar level 81 750 Sapphires | Resurrects 35% of units after each round | 33 | 50 | 500 Infantry 500 Infantry 150 Artillery | |
Pavorex | Avatar level 51 600 Sapphires | Increases fighting strength of army when attacking by 2% | 28 | 60 | 650 Infantry 500 Cavalry 400 Cavalry | |
Radix | Avatar level 61 650 Sapphires | Direct damage of 4% of current fighting strength | 32 | 35 | 450 Cavalry 325 Cavalry 200 Artillery | |
Robinian | Avatar level 36 | Direct damage of 4% of current fighting strength | 34 | 50 | 550 Infantry 500 Cavalry 150 Artillery | |
Serratan | Avatar level 46 | One poison stack per turn each kills 2% of units | 32 | 40 | 325 Cavalry 875 Infantry 175 Artillery | |
Sinuo | 350 Sapphires | Increases XP gained by 60% | 46 | 35 | 400 Infantry 400 Infantry 300 Cavalry | |
Talindra | Level 104 | Increases XP gained by 60% | 29 | 45 | 475 Cavalry 400 Cavalry 250 Artillery | |
Viaticus | Avatar level 7 | Resurects 35% of units after each round | 40 | 45 | 600 Infantry 600 Infantry 250 Cavalry | |
Vyshaan | Avatar level 100 850 Sapphires | Increases damage of army by 25% | 26 | 60 | 1250 Infantry 1200 Infantry 250 Cavalry | |
Vortex | Avatar level 31 500 Sapphires | Resurrects 35% of units after each turn | 44 | 35 | 1000 Infantry 600 Infantry 600 Infantry |
Warlord items
There are 4 categories / slots:
Weapon | Headgear | Armor | Shoes |
There are 3 tiers for each item, which increases their power.
Example:
Tier I: 'Spiked Armor of Reflection' | Tier II: 'Spiked Armor of Revenge' | Tier III: 'Spiked Armor of Retaliation' |
Effect: X% chance to block & reflect 5% of enemy damage | Effect: X% chance to block & reflect 6% of enemy damage | Effect: X% chance to block & reflect 7% of enemy damage |
Items can now be upgraded in rarity with Soul Energy, in Soul Forge building.
There are 5 rarity levels: Grey, Green, Blue, Purple and Golden.
In the table below you will see the same item mentioned previously, with its tiers and rarity levels:
Item / Rarity | Common (Grey) | Uncommon (Green) | Rare (Blue) | Epic (Purple) | Legendary (Golden) |
8% | 9% | 10% | 11% | 12% | |
23% | 24% | 25% | 26% | 27% | |
23% | 24% | 25% | 26% | 27% |
This means that 1 item can exist in 15 variations (3 tiers and 5 rarity levels per tier). As example, you can have the Tier 1 item in Gold, and it might be stronger than the tier 2 item in Grey.
Troops
Military buildings allow you to train three troop categories in Arkheim: Infantry, Cavalry and Artillery. Upgrading these buildings unlocks additional troop types. At the required Citadel level, you will also unlock additional slots of these buildings (up to 4 building slots per category), and this allows you to train more troops at the same time.
Warlords can only lead specified troop categories into battle (see warlord troop slots).
Troops are different for Dwarves and Elves.
Each troop type in a category has a basic strength that influences attack, defence and kills in combat.
The initiative value decides which of two troop stacks attacks first in a fight.
Both the basic strength and initiative can be enhanced with Warlords' abilities, Items and Mastery Points.
The individual combat bonus gives a passive bonus in a specific combat situation, for example against Goblins, against a troop category (infantry/cavalry/artillery), or race (Elves/Dwarves).
Training troops:
Infantry can be trained in Barracks; | |
Cavalry can be trained in Stable; | |
Artillery can be trained in Armory. |
Dwarven troops
Overview (in-game slot oder)
Infantry
- Iron Sentry +50% fighting strength vs Goblins
- Valkyrian Berserker +70% fighting strength when attacking
- Detonatress +100% fighting strength vs Cavalry
- Cratermaker +70% damage vs Elves
- Breathing Bastion +100% fighting strength vs Artillery
Cavalry
- Lightning Paw +100% fighting strength vs Cavalry
- Thunderjaw +100% fighting strength vs Infantry
Artillery
- Riflleman +100% fighting strength vs Artillery
- Mountain Crusher +70% damage vs Dwarves
- Supreme Equilizer +70% fighting strength when defending
Photo | Name | Unlocking requirement | Type | Ability | Strength | Initiative | Cost |
Breathing Bastion | Barracks level 20 | Infantry | +100% fighting strength vs Artillery | 90 | 8 | 750 Wood 800 Iron 1300 Crop | |
Cratermaker | Barracks level 15 | Infantry | +70% damage vs Elves | 65 | 12 | 400 Wood 550 Iron 750 Crop | |
Detonatress | Barracks level 10 | Infantry | +100% fighting strength vs Cavalry | 45 | 18 | 120 Wood 330 Iron 250 Crop | |
Iron Sentry | Barracks level 1 | Infantry | +50% fighting strength vs Goblins | 30 | 6 | 60 Wood 100 Iron 100 Crop | |
Lightning Paw | Stable level 1 | Cavalry | +100% fighting strength vs Cavalry | 80 | 20 | 100 Wood 300 Iron 300 Crop | |
Mountain Crusher | Armory level 12 | Artillery | +70% damage vs Dwarves | 325 | 25 | 3250 Wood 3250 Iron 1750 Crop | |
Riflleman | Armory level 1 | Artillery | +100% fighting strength vs Artillery | 200 | 16 | 600 Wood 1000 Iron 600 Crop | |
Supreme Equilizer | Armory level 20 | Artillery | +70% fighting strength when defending | 450 | 20 | 1280 Wood 860 Iron 1300 Crop | |
Thunderjaw | Stable level 12 | Cavalry | +100% fighting strength vs Infantry | 140 | 12 | 1280 Wood 860 Iron 1300 Crop | |
Valkyrian Berserker | Barracks level 5 | Infantry | +70% fighting strength when attacking | 35 | 10 | 120 Wood 90 Iron 120 Crop |
Elven troops
Overview (in-game slot oder)
Infantry
Horned Whirlwind +50% fighting strength vs Goblins
Petrifier +100% fighting strength vs Infantry
Slaying Mantis +100% fighting strength vs Cavalry
Cavalry
Daggertooth +70% fighting strength when attacking
Blackhunch +100% fighting strength vs Infantry
Whisperer +70% damage vs Dwarves
Suntrunk Charger +100% fighting strength vs Artillery
Artillery
Sailstinger +100% fighting strength vs Cavalry
Finbow +70% damage vs Elves
Sky Piercer +70% fighting strength when defending
Photo | Name | Unlocking requirement | Type | Ability | Strength | Initiative | Cost |
Blackhunch | Stable level 5 | Cavalry | +100% fighting strength vs Infantry | 88 | 11 | 320 Wood 320 Iron 320 Crop | |
Daggertooth | Stable level 1 | Cavalry | +70% fighting strength when attacking | 66 | 15 | 200 Wood 100 Iron 400 Crop | |
Finbow | Armory level 12 | Artillery | +70% damage against Elves | 330 | 23 | 2250 Wood 2000 Iron 3250 Crop | |
Horned Whirlwind | Barracks level 1 | Infantry | +50% fighting strength vs Goblins | 27 | 7 | 60 Wood 100 Iron 100 Crop | |
Petrifier | Barracks level 8 | Infantry | +100% fighting strength vs Infantry | 44 | 10 | 200 Wood 150 Iron 200 Crop | |
Sailstinger | Armory level 1 | Artillery | +100% fighting strength vs Cavalry | 165 | 16 | 600 Wood 1000 Iron 225 Crop | |
Sky Piercer | Armory level 20 | Artillery | +75% fighting strength when defending | 495 | 19 | 6000 Wood 4000 Iron 5000 Crop | |
Slaying Mantis | Barracks level 15 | Infantry | +50% fighting strength vs Cavalry | 66 | 8 | 300 Wood 380 Iron 500 Crop | |
Suntrunk Charger | Stable level 20 | Cavalry | +50% fighting strength vs Artillery | 198 | 12 | 2000 Wood 1600 Iron 2400 Crop | |
Whisperer | Stable level 15 | Cavalry | +35% damage against Dwarves | 132 | 14 | 800 Wood 800 Iron 1000 Crop |